

Each game lasts only 15-20 minutes, but we’re willing to bet you won’t be able to stop at one, and before long there’ll be scores to settle! One Night Ultimate Werewolfīe warned: this shorter, neater version of the classic game Werewolf, aka Mafia, is SERIOUSLY addictive. If bluffing is your bag, you could also check out Cockroach Poker, which offers an insane amount of fun in a tiny box – check out this review to see why. This game is at its absolute best with 4-6 players, packing a greater punch in terms of tension and drama than many a higher-player-count option. The last player with a face down character card wins, and what a sweet, satisfying victory it is! But… if you do reveal it, they must turn one of their cards face up, and you swap yours for a shiny new secret one. If another player is sufficiently convinced you don’t have the character in front of you they can challenge your claim, and if you can’t reveal it you must turn a card face up. The deceptively powerful little engine that runs this game is that you don’t have to reveal a character card, or even actually have it, to lay claim to its specific power. On your turn, you either take coins from the Treasury, use a character power to gain extra coins or launch an attack, or spend seven coins to coup against another player, forcing them to turn a character card face up. Players start with two character cards face down in front of them, with each character granting the holder certain aggressive or defensive powers. This simple, beautifully-paced bluffing game casts players as nobles in an Italian city state, vying to earn riches and retain influence. Perhaps you fancy the sort of night where you get to accuse your partner of being a lying scumbag, but everyone still goes home as friends? Here are some games to get you where you want to go… Coup
#SCRAWL AND TELESTRATIONS PLUS#
This game was recently described by our favourite reviewers as a ‘white-hot giggle furnace’, which pretty much says it all, plus it works beautifully with player counts of three and up. In the case of a match, it all kicks off: both players race to give an example of the category on the other player’s card, often finding that every single fact they ever knew has mysteriously vanished from their minds.

Players simply flip over cards from the pile in front of them, and look for symbol matches with other players. But… inevitably that is exactly what happens when this game gets you in its clutches!Īnomia consists solely of a deck of cards each showing a symbol and a category. Under normal circumstances, it’s hard to believe that you could ever find yourself unable to come up with an example of a dog breed, or a fast food restaurant, or simply a run-of-the-mill COLOUR when put on the spot. We’d strongly recommend proceeding straight to the trickier clues after the first round or two to really get things moving. Word Slam works a treat with four or more players, and is pretty much guaranteed to generate both nail biting and air punching. Time to find out if your team can guess ‘Smurf’ from only the words ‘small’, ‘blue’ and ‘fictional’! The second catch is that they have to get to the answer before the other team, who are trying to guess the same word at the same time and will be listening with interest to your team’s guesses. The first catch here is that the clue-giver can’t talk – instead they communicate by picking word cards from a deck. One of the nice things about this board game is that having good drawing skills doesn’t necessarily give you an unfair advantage, unlike in most drawing games.If you’ve ever played Anomia or Taboo, the format of Word Slam will feel familar: one person gives clues while the rest of their team try to guess the word on their card. This is a simple but brilliant concept that leaves you searching for creative ways to draw your prompt.Īt the end of the round, all drawings and prompts are revealed and the goal is to match the drawings to their original card. For example, if the dice roll produced 2 triangles, a circle and a line, those would be the only shapes and quantities of each that players are allowed to work with for their masterpiece. This determines how many of each shape players will be able to use in their drawings. At the start of each round one player rolls 4 dice with different shapes on each side of the dice. The twist? You can only draw using 4 different shapes, square/rectangle, triangle, line, and circle/oval.

As with many other drawing games, the goal is to get other player to guess what you drew. Artbox is one of the more unique drawing board games out there.
